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User centered design : ウィキペディア英語版
User-centered design
User-centred design (UCD) is a framework of processes (not restricted to interfaces or technologies) in which the needs, wants, and limitations of end users of a product, service or process are given extensive attention at each stage of the design process. User-centred design can be characterized as a multi-stage problem solving process that not only requires designers to analyse and foresee how users are likely to use a product, but also to test the validity of their assumptions with regard to user behavior in real world tests with actual users at each stage of the process from requirements, concepts, pre-production models, mid production and post production creating a circle of proof back to and confirming or modifying the original requirements. Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively what a first-time user of their design experiences, and what each user's learning curve may look like.
The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product.
== UCD models and approaches ==

For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. These requirements are noted and refined through investigative methods including: ethnographic study, contextual inquiry, prototype testing, usability testing and other methods. Generative methods may also be used including: card sorting, affinity diagramming and participatory design sessions. In addition, user requirements can be inferred by careful analysis of usable products similar to the product being designed.
* Cooperative design: involving designers and users on an equal footing. This is the Scandinavian tradition of design of IT artifacts and it has been evolving since 1970.〔Greenbaum&Kyng (eds): Design At Work - Cooperative design of Computer Systems, Lawrence Erlbaum 1991〕
* Participatory design (PD), a North American term for the same concept, inspired by Cooperative Design, focusing on the participation of users. Since 1990, there has been a bi-annual Participatory Design Conference.〔Schuler&Namioka: Participatory Design, Lawrence Erlbaum 1993 and chapter 11 in Helander’s Handbook of HCI, Elsevier 1997〕
* Contextual design, “customer-centered design” in the actual context, including some ideas from Participatory design〔Beyer&Holtzblatt, ''Contextual Design'', Kaufmann 1998〕
All these approaches follow the ISO standard (Human-centred design for interactive systems (ISO 9241-210, 2010) ).
The ISO standard describes 6 key principles that will ensure a design is user centered:
# The design is based upon an explicit understanding of users, tasks and environments.
# Users are involved throughout design and development.
# The design is driven and refined by user-centered evaluation.
# The process is iterative.
# The design addresses the whole user experience.
# The design team includes multidisciplinary skills and perspectives.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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